![]() That's where the collaborative element comes in, as you can vote for which place to head to next - either Fisher's Wharf or Admiral's Way right now. Currently the only thing you can do is read the flavour text attached to Sailor's Crossing that act as clues, and then choose a couple of other locations to head to next. The game sees you looking at a map of the titular city, starting you off in a place called Sailor's Crossing. And I’m hungry for it like a mind flayer at a Mensa meeting.You see, the game is running in real time, with a timer counting down until the next day arrives, and new content unlocks. There’s an obvious pitfall for a Dungeons & Dragons game - how do you avoid being a generic fantasy story in a market glutted with D&D clones? Larian is going in an intriguing direction by prominently featuring the conflict between D&D‘s dimension-hopping, mind-blasting races. The CRPG landscape has changed a lot since Throne of Bhaal. This could be exactly what’s happening at the beginning of Baldur’s Gate 3‘s story.īaldur’s Gate 3 has big boots of speed to fill. Interestingly, current lore tells us that such ships are so rare that the mind flayers only use them in emergencies, such as the evacuation of an elder brain. Their conch-like ships of the line were called nautiloids. Of course the illithid, which already had more than a whiff of pulp sci-fi alien about them, were perfect for the setting and featured prominently as antagonists. ![]() Your orcs, dwarves, elves, and so on would explore the galaxy using magically powered spaceships. And what if Dungeons & Dragons went… into SPAAAAACE? That’s the pitch of Spelljammer, one of the most endearingly bizarre settings in D&D history. And one of the other characters in the opening cinematic also carries very interesting story implications.ĭuring Dungeons & Dragons‘ second edition run, the game branched out creatively, releasing many settings that tweaked the original sword and sorcery template. But you won’t be the only one carrying this burden. Veteran players will recognize this as similar to the influence of the taint of Bhaal in the previous games. The protagonist can choose to embrace these powers and urges or resist them. The larva can grant special powers and acts as a mental influence on our hero. Obviously, a major plot point is to try and have it removed. Swen Vincke showed us some Baldur’s Gate 3 gameplay at PAX East, and it looks like the larva inside our player character’s brain will be a big factor in the story. Put two and two together, and it’s likely that the announcement trailer depicts the fate that awaits our hero from the opening cinematic. The larva then grows and consumes the host’s brain and gradually transforms the host body into an adult illithid. ![]() Surviving larvae are then implanted in a host of roughly human size and shape. Each mind flayer spawns some larvae and leaves them to marinate in elder brain juice for a decade. Illithids are hermaphroditic and reproduce through a horrific process called ceremorphosis. The underground society of the mind flayers was fleshed out, including - most importantly for understanding Baldur’s Gate 3 - their reproductive process. Other illithid-associated monsters like the brain golem were also developed. They remained fundamentally alien and unknowable - and all the more flavorful for that.Īdditional variants such as the ulitharid (noble illithids) and the alhoon (undead lich mind flayer!) were introduced to challenge high-level characters. Illithids, on the other hand, were far too gross and weird for that. The drow had some bad-boy glamor to them and were also popular as a race for player characters. They were developed into one of the main societies of the Underdark, the subterranean realm of underground nations including another iconic D&D adversary, the drow, or dark elves. Later editions would build on the vague backstory of the original monster book entries. With a scary set of powers and distinctive cosmic horror-inspired look, mind flayers became fan-favorite monsters.
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